Christopher Harris writes about the digital reshift, gaming and libraries on his blog, Infomancy. He is a monthly columnist for School Library Journal as well as a regular keynote speaker and workshop presenter around the country.

10 Reasons why Board Games PWN

March 15th, 2010 by infomancy

Author Christopher Harris reveals reasons why modern board games need to be a part of your collection from his book on gaming in school libraries. From curriculum alignments to the creation of socially networked learning, the games that make their top lists are proven hits in K-12 libraries. Learn how librarians have already found success using games as instructional resources and a surefire way to draw students to the library.
Handout: Board Games that PWN


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Infomancer’s Notebook

March 15th, 2010 by infomancy

As science fiction author Arthur C. Clarke noted, “any sufficiently advanced technology is indistinguishable from magic.” This session will unlock the magic of the Internet and identify (mostly) free web tools that can be used to motivate and engage students across a wide variety of learning styles.  Bring a unit or lesson and get ready to explore the possibilities from effective and efficient searching to the latest and greatest tools to replace PowerPoint.
Handout: infomancer’s notebook (includes anablog and wikipaper templates for offline use)


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Gaming for Learning

March 15th, 2010 by infomancy

According to a Pew study, 97% of students are gamers. So why not reach out to those 97% of learners by using games as part of your classroom instruction? In a successful model developed over the past two years, modern board games have been aligned with state and national curriculum standards for use as a highly engaging instructional resource. These games include a strong focus on critical thinking and other 21st-century skills that are often delivered in a language independent platform, making them especially successful for English language learners.


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Digital Reshift

March 14th, 2010 by infomancy

Libraries are facing a digital reshift; the opportunity to adopt revolutionary technologies that allow us to change how we interact with our users, resources and work. This presentation has been shared with librarians and administrators around the country to help them tackle the digital reshift.


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